Thursday, April 12, 2007

I Need A New "Favorite Living Author"



We had a memorial service for Isaac [Asimov] a few years back, and I spoke and said at one point, 'Isaac is up in heaven now.' It was the funniest thing I could have said to an audience of humanists. I rolled them in the aisles. It was several minutes before order could be restored. And if I should ever die, God forbid, I hope you will say, 'Kurt is up in heaven now.' That's my favorite joke.


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Kurt is up in heaven now.

Wednesday, April 11, 2007

Desert Bus

My friend Brad told me about this, and yesterday I saw the video.



From Wikipedia:

Penn & Teller's Smoke and Mirrors is an unreleased video game planned for release initially on the Sega CD in April 1995 and to be followed by PC, 3DO versions later that year. The game starred the comedy-magician duo Penn & Teller. The developer Absolute Entertainment went out of business before they could release the game, yet the game was featured and previewed in various gaming publications such as Electronic Gaming Monthly. Electronic Arts bought the rights to publish all unreleased Absolute games. However, because the only complete version was for the struggling Sega CD, whilst the PC and 3DO versions were only 80% finished, they decided not to release or complete any version.....

The game is composed of several minigames and an adventure/platform game starring Penn & Teller....

Desert Bus is the best known minigame in the package, and was a featured part of Electronic Gaming Monthly's preview. The objective of the game is to drive a bus from Tucson, Arizona to Las Vegas, Nevada in real time at a maximum speed of 45mph, a feat that would take the player 8 hours of continuous play to complete, as the game cannot be paused.

The bus contains no passengers, and there is no scenery or other cars on the road. The bus veers to the right slightly; as a result, it is impossible to tape down a button to go do something else and have the game end properly. If the bus veers off the road it will stall and be towed back to Tucson, also in real time. If the player makes it to Las Vegas, they will score exactly one point. The player then gets the option to make the return trip to Tucson—for another point (a decision they must make in a few seconds or the game ends). Players may continue to make trips and score points as long as their endurance holds out. Some players who have completed the trip have also noted that, although the scenery never changes, a bug splats on the windscreen over halfway through the first trip, and on the return trip the light does fade, with differences at dusk, and later a pitch black road where the player is guided only with headlights.

Penn Jillette commented in his podcast that the overly realistic nature of the game was in response to Janet Reno and the controversy surrounding violent video games at the time. He also stated that there would have been a prize for the person or group to get the highest score in the game, also substantiated by the various "Desert Bus" contest materials prepared for the release of the game. It has been speculated the prize would have been a trip to Vegas on a desert bus full of games, champagne etc. and then going on to see a Penn and Teller show. Although this contest did not happen, some of the people who have played the emulator enjoy posting their scores onto forums.


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Apparently this is post about impossible video game day...

Joe posted about the Mario MOD from Hell.